Today we want to talk about Concatenative synthesis, a topic that has sparked interest and debate in recent times. Concatenative synthesis is an issue that affects people of all ages and backgrounds, and its relevance has been increasing in recent years. In this article, we will explore different aspects of Concatenative synthesis, from its causes and consequences to possible solutions and approaches to address it. Concatenative synthesis is an issue that concerns us all, and it is important to understand it and consider its implications in our current society. Join us on this tour of Concatenative synthesis and discover more about this exciting topic.
Concatenative synthesis is a technique for synthesising sounds by concatenating short samples of recorded sound (called units). The duration of the units is not strictly defined and may vary according to the implementation, roughly in the range of 10 milliseconds up to 1 second. It is used in speech synthesis and music sound synthesis to generate user-specified sequences of sound from a database (often called a corpus) built from recordings of other sequences.
In contrast to granular synthesis, concatenative synthesis is driven by an analysis of the source sound, in order to identify the units that best match the specified criterion.[1]
![]() | This section is empty. You can help by adding to it. (April 2015) |
Concatenative synthesis for music started to develop in the 2000s in particular through the work of Schwarz[2] and Pachet[3] (so-called musaicing). The basic techniques are similar to those for speech, although with differences due to the differing nature of speech and music: for example, the segmentation is not into phonetic units but often into subunits of musical notes or events.[1][2][4]
Zero Point, the first full-length album by Rob Clouth (Mesh 2020), features self-made concatenative synthesis software called the 'Reconstructor' which "chops sampled sounds into tiny pieces and rearranges them to replicate a target sound. This allowed Clouth to use and manipulate his own beatboxing, a technique used on 'Into' and 'The Vacuum State'."[5] Clouth's concatenative synthesis algorithm was adapted from 'Let It Bee — Towards NMF-Inspired Audio Mosaicing' by Jonathan Driedger, Thomas Prätzlich, and Meinard Müller.[6][7]
Clouth's work on Zero Point was cited as an inspiration for recent innovations in concatenative synthesis as outlined in "The Concatenator: A Bayesian Approach to Real Time Concatenative Musaicing" by Chris Tralie and Ben Cantil (ISMIR 2024), which improved on the speed, accuracy, and playability of prior realtime concatenative synthesis methods.[8][9] The new algorithm serves as the engine behind the Concatenator plugin by DataMind Audio, which is currently still in beta.[10]
{{citation}}
: CS1 maint: multiple names: authors list (link)
{{cite web}}
: Missing or empty |title=
(help)