In today's world, ZERO VFX is a topic of constant debate and analysis. Whether due to its impact on society, its relevance in history, its influence on culture or its importance in the scientific field, ZERO VFX occupies a prominent place on the discussion agenda. From ancient times to the present, ZERO VFX has aroused the interest and curiosity of humanity, generating deep reflections and provoking incessant research. In this article, we will explore various aspects of ZERO VFX, unraveling its many facets and its meaning in the current context.
![]() | This article reads like a press release or a news article and may be largely based on routine coverage. (January 2016) |
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Company type | Private |
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Industry | Visual effects and advertising |
Founded | 2010 |
Founders | Brian Drewes, Sean Devereaux, Marc Sadeghi |
Headquarters | Boston, Massachusetts |
Website | ZERO VFX |
ZERO VFX is a visual effects and creative studio with offices in Boston, Massachusetts and Venice Beach, California. Co-founded by Brian Drewes, Sean Devereaux and Marc Sadeghi in 2010,[1] the company works on feature film and commercial projects.[2]
ZERO VFX was founded in 2010 by Brian Drewes, Sean Devereaux and Marc Sadeghi.
ZERO VFX developed Zync in 2011,[3] a cloud based rendering tool for VFX and was sold to Google for an undisclosed sum in August 2014.[4][5]
With headquarters in Boston, the company opened a second office in Venice Beach, California in November 2015.[6]
ZERO VFX was the original developer of Zync, a cloud based rendering tool geared towards the visual effects industry with support for The Foundry's NUKE, Autodesk Maya, Solid Angle's Arnold and Chaos Group's V-Ray.[7] Zync was sold to Google for an undisclosed sum in August 2014.[8]