In today's world, Vision (game engine) has become a topic of great relevance and interest to a wide range of people. Whether due to its impact on society, its relevance in the workplace or its influence on popular culture, Vision (game engine) has acquired a prominent place in the public conversation. As we delve into this article, we will explore the various facets of Vision (game engine) and examine its importance in different contexts. From its impact on the global economy to its role in the evolution of technology, Vision (game engine) continues to be a highly relevant topic in the modern world. Through detailed analysis, we will attempt to shed light on the complexities and nuances surrounding Vision (game engine), in hopes of providing a deeper and more complete understanding of this phenomenon.
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Original author(s) | Trinigy |
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Developer(s) | Havok |
Initial release | 2003 |
Final release | v2014.1.1 (Anarchy)
/ January 1, 2014 |
Type | Game engine (middleware) |
License | Proprietary commercial software |
Havok Vision Game Engine is a discontinued, cross-platform, 3D game engine originally authored by Trinigy and later acquired by Havok. It was first released in 2003, and saw its final release in 2014. As of its eighth version, available target platforms were Microsoft Windows (DX9, DX10, DX11), Xbox 360,[1] PlayStation 3, Nintendo Wii and Wii U, iOS, Android, Sony's PlayStation Vita, and most major browsers (IE6 and up, Firefox 2.0 and up, Google Chrome, Opera 9 and up).
Trinigy and its Vision Engine were acquired by Havok in 2011.[2] Vision Engine has since been discontinued with no support being provided.[3]