In today's world, Tintin on the Moon has become a topic of great relevance and interest to a wide public. Its impact transcends borders and covers different aspects of daily life, from health to the economy, including technology and culture. _Var1 has captured the attention of academics, scientists, businessmen, activists and the general public, generating all types of debates, investigations and actions. Its influence is undeniable and its study is crucial to better understand the world in which we live. In this article we will explore the different facets of Tintin on the Moon and its importance in our current society, analyzing its impact at a global level and reflecting on its possible future implications.
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Tintin on the Moon | |
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![]() MS-DOS Title screen | |
Developer(s) | Probe Entertainment |
Publisher(s) | Infogrames |
Programmer(s) | |
Composer(s) | Jeroen Tel (Commodore 64) |
Platform(s) | Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum |
Release | 1987 1989 |
Genre(s) | Action |
Mode(s) | Single-player |
Tintin on the Moon (French: Tintin Sur La Lune) is a 1987 video game loosely based on the Destination Moon and Explorers on the Moon comic books from The Adventures of Tintin, the series by Belgian cartoonist Hergé. It is a first person shoot 'em up/side scroller and the first Tintin video game.
This video game was originally made by Infogrames for various home platforms in 1987 and was converted to DOS by Probe Entertainment in 1989. The game's storyline is based loosely on the plot of the Destination Moon and Explorers on the Moon comics from the series. The object of the game is to land on the Moon, while avoiding asteroids and thwarting enemies within the rocket.
Tintin on the Moon was the first PC game based on The Adventures of Tintin.[1] A Master System version was announced, but never released.[2]