Time Runner (video game)

Why is Time Runner (video game) so important nowadays? Time Runner (video game) has captured the attention of millions of people around the world, generating controversy and debate in all areas. Since its appearance, Time Runner (video game) has been the subject of analysis and discussion in various fields, from science and technology to politics and popular culture. In this article we will explore the impact that Time Runner (video game) has had on today's society and how its presence has shaped the way we think and act. Additionally, we will examine the relevance of Time Runner (video game) in a constantly changing world and how its influence continues to be noticeable in our daily lives.

Time Runner
Publisher(s)Funsoft, Inc.
Designer(s)Yves Lempereur
Programmer(s)TRS-80, Atari 8-bit
Yves Lempereur[1]
Commodore 64
Scott Maxwell
Troy Lyndon[2]
Platform(s)TRS-80, Atari 8-bit, Commodore 64
Release1982: TRS-80, Atari
1983: C64
Genre(s)Maze
Mode(s)Single-player

Time Runner is a maze video game, similar to Konami's Amidar arcade game, published by Funsoft in 1981. It was written for the TRS-80 by Yves Lempereur who also wrote a version for Atari 8-bit computers released the same year.[1] A port to the Commodore 64 by Scott Maxwell and Troy Lyndon was published in 1983.[2]

Gameplay

Time Runner is a game in which the player goes around the edges of 20 rectangular boxes on a checkerboard playing area to claim one as territory.[3]

Reception

Dick McGrath in Computer Gaming World stated that "Time Runner may hold out some challenge to nimble-fingered whiz kids, but in my book it only rates about a 5 out of a possible 10 for arcade games".[3] 80 Micro's Eric Maloney said that the TRS-80 version of the game was the best from Funsoft. He approved of its simple but challenging and non-violent gameplay suitable for children, albeit describing it as repetitive.[4] Comparing it to "the old arcade flop" Amidar, R. J. Michaels of Ahoy! enjoyed Time Runner for Commodore 64 despite the "uninspiring" graphics and "familiar" gameplay.[5]

See also

References

  1. ^ a b Reed, Matthew. "Time Runner". trs-80.org.
  2. ^ a b Time Runner at Lemon 64
  3. ^ a b McGrath, Dick (Jan–Feb 1983). "Route 80: The Road to TRS-80 Gaming". Computer Gaming World. Vol. 1, no. 8. pp. 38–39.
  4. ^ Maloney, Eric (April 1983). "Time Runner". 80 Micro. p. 65. Retrieved 2024-09-01.
  5. ^ Michaels, R. J. (May 1984). "Time Runner". Ahoy!. p. 58. Retrieved 2024-08-31.