In today's article, we are going to explore Taisen Puzzle-dama in depth, and discover its many facets and its impact on different aspects of daily life. Taisen Puzzle-dama is a topic that has captured the attention of experts and enthusiasts alike, giving rise to numerous investigations, debates and reflections. Throughout history, Taisen Puzzle-dama has played a crucial role in society, influencing everything from culture and traditions to economics and politics. In this article, we will analyze the various perspectives that exist on Taisen Puzzle-dama, from its evolution over time to its relevance today, with the aim of shedding light on a topic that continues to generate interest and controversy.
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Taisen Puzzle-dama | |
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Genre(s) | Puzzle |
Developer(s) | Konami |
Publisher(s) | Konami |
First release | Taisen Puzzle-dama July 1994 |
Latest release | Magical Academy Taisen Puzzle-dama February 17, 2011 |
Taisen Puzzle-dama[a] is a series of Tile-matching video games developed and published by Konami. The first game, Taisen Puzzle-dama (1994), was released for arcades, and numerous sequels were created for home consoles.
The gameplay of the series is similar to other matching-based puzzle games, such as Puyo Puyo, being a battle game between one player and either a human or CPU opponent. Balls will descend down the screen, in colours red, yellow, blue, or green. These balls can be either "large balls" (おおだま, Ōdama) or "small balls" (こだま, Kodama), the latter of which appear "locked" in square boxes. Large balls are cleared if three or more are touching horizontally or vertically. When a large ball is cleared next to a small ball, that small ball is "unlocked" and becomes a large ball, and so can be matched with. If a combo of matches occurs, those balls are converted into "attack balls" (こうげきだま, Kougeki dama), which results in small balls being added to the opponent's side, in a different pattern for each character.
The ball types are as follows:
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