In this article, we will thoroughly explore the topic of Sean Punch and all its implications. From its origins to its relevance today, including its impact on different areas of society, we will delve into a detailed analysis that seeks to shed light on this fascinating topic. Through a series of research, interviews and expert opinions, we aim to offer a complete and exhaustive overview that allows our readers to fully understand the importance and complexity of Sean Punch. Without a doubt, this article will become an indispensable reference for all those interested in learning more about Sean Punch.
Sean Punch (born July 27, 1967) is a Canadian writer and game designer. He is the author of the fourth edition of the GURPS role-playing game. Before he turned to writing he was a student of particle physics.[1]
After writing, editing, and contributing to dozens of books for GURPS, Sean Punch took over from the game's original designer Steve Jackson as the line editor for GURPS in 1995.[2]: 110 Assisted by David L. Pulver, another Canadian and veteran role-playing game designer, he took on the task of re-designing the entire rule system for the a fourth edition of GURPS beginning in September 2002.[2]: 112
Sean Punch remains the Line Editor for GURPS - equivalent to being editor-in-chief of a book series, and the key decision-maker for new rules expansions.
In an attempt to acknowledge the quality and quantity of his work, some GURPS players have used his online nickname ("Kromm") to create a tongue-in-cheek cult.[3] They leave messages in discussion groups pretending to "praise Kromm."
Sean Punch has appeared in the following newspaper and magazine articles, websites, and podcasts.