In today's article, we are going to delve into the fascinating world of SSE3, exploring its origins, evolution and relevance today. SSE3 has been a topic of interest and debate for decades, capturing the attention of academics, experts and enthusiasts alike. As we dive into this analysis, we will examine the various aspects that make up SSE3, from its historical aspects to its impact on modern society. Through this exploration, we hope to shed light on the different aspects that make SSE3 a fascinating and relevant topic in the contemporary world.
SSE3, Streaming SIMD Extensions 3, also known by its Intel code name Prescott New Instructions (PNI),[1] is the third iteration of the SSE instruction set for the IA-32 (x86) architecture. Intel introduced SSE3 in early 2004 with the Prescott revision of their Pentium 4 CPU.[1] In April 2005, AMD introduced a subset of SSE3 in revision E (Venice and San Diego) of their Athlon 64 CPUs.[2] The earlier SIMD instruction sets on the x86 platform, from oldest to newest, are MMX, 3DNow! (developed by AMD, no longer supported on newer CPUs), SSE, and SSE2.
SSE3 contains 13 new instructions over SSE2.[3]
The most notable change is the capability to work horizontally in a register, as opposed to the more or less strictly vertical operation of all previous SSE instructions. More specifically, instructions to add and subtract the multiple values stored within a single register have been added.[4] These instructions can be used to speed up the implementation of a number of DSP and 3D operations. There is also a new instruction to convert floating point values to integers without having to change the global rounding mode, thus avoiding costly pipeline stalls. Finally, the extension adds LDDQU
, an alternative misaligned integer vector load that has better performance on NetBurst based platforms for loads that cross cacheline boundaries.[5]
ADDSUBPD
ADDSUBPS
HADDPD
HADDPS
HSUBPD
HSUBPS
LDDQU
MOVDDUP
, MOVSHDUP
, MOVSLDUP
[4]FISTTP
FISTP
instruction, but ignores the floating point control register's rounding mode settings and uses the "chop" (truncate) mode instead.[4] Allows omission of the expensive loading and re-loading of the control register in languages such as C where float-to-int conversion requires truncate behaviour by standard.MONITOR
, MWAIT
MONITOR
instruction is used to specify a memory address for monitoring, while the MWAIT
instruction puts the processor into a low-power state and waits for a write event to the monitored address.[4]