Currently, Peak Games has become a topic of great relevance and interest for a wide spectrum of society. People increasingly seek to understand and explore the different facets and applications of Peak Games, whether in the professional, academic or personal sphere. This topic has been positioned as a central point of discussion and debate in various areas, generating deep reflections and analyzes on its impact and relevance in modern life. Peak Games has sparked a large number of research, projects and cultural productions that seek to understand and apply its concepts in an innovative and creative way. In this article, we will explore the multiple dimensions and perspectives that Peak Games offers, as well as its importance in the current context.
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Company type | Subsidiary |
---|---|
Industry | Mobile games |
Founded | 2010 |
Founder | Sidar Sahin |
Headquarters | , |
Area served | Worldwide |
Products | Toy Blast, Toon Blast |
Parent | Zynga |
Website | https://peak.com/ |
Peak Games is a mobile gaming company based in Istanbul, Turkey. The privately held company was acquired by Zynga in June 2020 for $1.8 billion.[1][2] The company launched the games Toy Blast in 2015 and Toon Blast in 2017, both collectively have more than 12 million average mobile daily active users as of June 2020.[3]
Peak Games was founded by Sidar Sahin in October 2010. The company was founded as a mobile technology company that designed and developed casual puzzle games for Android and iOS platforms.[4] In 2017, Peak Games sold its mobile card games to Zynga for a reported $100 million. The acquisition included card games Spades Plus, Gin Rummy Plus and Okey Plus.[5][6]
According to a Harvard Business School case study, Peak Games was Europe’s third biggest grossing online gaming company with an audience of over 350 million users worldwide as of 2018.[7]
The company was backed by venture capital with a total funding of $18 million.[8] It was acquired by American social game developer, Zynga in a cash and share deal worth $1.8 billion in June 2020.[9] After the acquisition, Peak Games operates independently with its 100 employees.[10]
Peak Games have designed and developed notable mobile games.[11][12][13]