In today's world, LuaJIT is a recurring topic that generates great interest and debate. From its origins to its impact on today's society, LuaJIT has been the subject of study and analysis by academics, experts and fans alike. Whether it is LuaJIT's influence on popular culture, its relevance in modern history, or its connection to contemporary issues, this article seeks to explore different aspects of LuaJIT and shed light on its importance in the current context. Through detailed analysis and critical insight, we aim to offer a comprehensive perspective on LuaJIT and its relevance in today's world.
![]() The logo featured on the LuaJIT website. | |
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Original author(s) | Mike Pall |
---|---|
Stable release | v2.1.ROLLING[1]
/ August 21, 2023 |
Repository | github |
Written in | C, Lua |
Operating system | Unix-like, MacOS, Windows, iOS, Android, PlayStation |
Platform | x86, X86-64, PowerPC, ARM, MIPS[2] |
Type | Just-in-time compiler |
License | MIT License[3] |
Website | luajit |
LuaJIT is a tracing just-in-time compiler and interpreter for the Lua programming language.
The LuaJIT project was started in 2005 by developer Mike Pall, released under the MIT open source license.[4]
The second major release of the compiler, 2.0.0, featured major performance increases.[5]
LuaJIT uses rolling releases. Mike Pall, the creator and maintainer recommends using the tip of the v2.1 branch, and does not believe in releases.[6]
Mike Pall resigned in 2015 making only occasional patching to the future 2.1 version since then.[7]
LuaJIT is often the fastest Lua runtime.[13] LuaJIT has also been named the fastest implementation of a dynamic programming language.[14][15]
LuaJIT includes a Foreign Function Interface compatible with C data structures. Its use is encouraged for numerical computation.[16]
LuaJIT is a tracing just-in-time compiler. LuaJIT chooses loops and function calls as trace anchors to begin recording possible hot paths. Function calls will require twice as many invocations to begin recording as a loop. Once LuaJIT begins recording, all control flow, including jumps and calls, are inlined to form a linear trace. All executed bytecode instructions are stored and incrementally converted into LuaJIT's static single-assignment intermediate representation. LuaJIT's trace compiler is often capable of inlining and removing dispatches from object orientation, operators, and type modifications.[17]
LuaJIT uses two types of internal representation. A stack-based bytecode is used for the interpreter, and a static single-assignment form is used for the just-in-time compiler. The interpreter bytecode is frequently patched by the JIT compiler, often to begin executing a compiled trace or to mark a segment of bytecode for causing too many trace aborts.[15]
-- Loop with if-statement
local x = 0
for i=1,1e4 do
x = x + 11
if i%10 == 0 then -- if-statement
x = x + 22
end
x = x + 33
end
---- TRACE 1 start Ex.lua:5
---- TRACE 1 IR
0001 int SLOAD #2 CI
0002 > num SLOAD #1 T
0003 num ADD 0002 +11
0004 int MOD 0001 +10
0005 > int NE 0004 +0
0006 + num ADD 0003 +33
0007 + int ADD 0001 +1
0008 > int LE 0007 +10000
0009 ------ LOOP ------------
0010 num ADD 0006 +11
0011 int MOD 0007 +10
0012 > int NE 0011 +0
0013 + num ADD 0010 +33
0014 + int ADD 0007 +1
0015 > int LE 0014 +10000
0016 int PHI 0007 0014
0017 num PHI 0006 0013
---- TRACE 1 stop -> loop
---- TRACE 2 start 1/4 Ex.lua:8
---- TRACE 2 IR
0001 num SLOAD #1 PI
0002 int SLOAD #2 PI
0003 num ADD 0001 +22
0004 num ADD 0003 +33
0005 int ADD 0002 +1
0006 > int LE 0005 +10000
0007 num CONV 0005 num.int
---- TRACE 2 stop -> 1
LuaJIT adds several extensions to its base implementation, Lua 5.1, most of which do not break compatibility.[18]
Developer(s) | Mike Pall |
---|---|
Repository | |
Written in | Lua, C[23] |
Platform | x86, X86-64, PowerPC, ARM, MIPS |
Type | Preprocessor, Linker |
License | MIT License[3] |
Website | luajit |
DynASM is a lightweight preprocessor for C that provides its own flavor of inline assembler, independent of the C compiler. DynASM replaces assembly code in C files with runtime writes to a 'code buffer', such that a developer may generate and then evoke code at runtime from a C program. It was created for LuaJIT 1.0.0 to make developing the just-in-time compiler easier.[citation needed]
DynASM includes a bare-bones C header file which is used at compile time for logic the preprocessor generates. The actual preprocessor is written in Lua.