The topic of Letzter Stich has been of great interest and debate in contemporary society. From its origins to the present, Letzter Stich has played a fundamental role in various aspects of life, influencing culture, economics, politics and interpersonal relationships. Over time, Letzter Stich has evolved and adapted to the changes and challenges of the modern world, creating new opportunities and challenges for individuals and communities. In this article, we will explore the importance and impact of Letzter Stich in our world today, analyzing its implications and possible future perspectives.
![]() French-suited 32-card pack used in Letzter Stich | |
Origin | Germany |
---|---|
Type | Plain-trick |
Family | Last Trick group |
Players | 3-6 |
Age range | 6+ |
Cards | 32 |
Deck | Piquet |
Rank (high→low) | A K Q J 10 9 8 7 or A 10 K Q J 9 8 7 |
Play | Clockwise |
Letzter Stich is a card game for 3 or 4 players in which the aim is solely to win the last trick. It originated in Germany and the names mean "last trick" respectively. It has been described as suitable for children, yet having a "surprising wealth of interesting game situations."[1] It should not be confused with Letzter, a reverse game of greater complexity where the aim is to lose the last trick.
The name of the game suggests a certain antiquity and in fact it is mentioned as early as 1707 as Letzte Stich in a book of poems and songs for various games.[2] As Letzter Stich it appears in 1839[3] and may be related to Swedish Femkort. In 1967, Gööck describes it as being suitable for children, yet having a "surprising wealth of interesting game situations."[1]
These rules are based on Gööck, but Feder, Müller and Reichelt are virtually identical.[1][4][5][6]
The aim is to win the last trick. The game is played with a French-suited Skat pack. Gööck and Müller cite an ace–ten ranking; Feder and Reichelt use the natural ranking. With three players, the Eights are removed and each player is dealt 8 cards; otherwise if four play, each is dealt 7 cards; if five play, 6 cards and if six play, 5 cards. Any remaining cards are put to one side and not used in the game.
Forehand leads any card to the first trick. There are no trumps. Players must follow suit. The winner of a trick leads to the next.
The winner of the last trick scores an agreed number of points e.g. 10, 20 or 50 and the first to reach a pre-agreed target is the overall winner.
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