In the modern world, Justice League: Chronicles has taken a leading role in today's society. This figure or topic has aroused wide interest and has generated numerous debates in different areas. With the passage of time, Justice League: Chronicles has evolved in such a way that it has marked a before and after in history. In this article, we will thoroughly explore the importance of Justice League: Chronicles and its influence today. We will analyze its impact on culture, politics, technology and other relevant aspects. Additionally, we will examine the implications of Justice League: Chronicles in the contemporary world and how it has shaped the way we live and think.
Justice League: Chronicles | |
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Developer(s) | Full Fat |
Publisher(s) | Midway Games |
Platform(s) | Game Boy Advance |
Release |
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Genre(s) | Beat 'em up |
Justice League: Chronicles is a 2003 video game developed by Full Fat and published by Midway Games for the Game Boy Advance. The game received unfavorable reviews from critics.
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The game consists of three levels, each with two playable characters. The first stage consists of Green Lantern and Flash, the second is Batman and Hawkgirl and the final level has Superman and Wonder Woman.
On May 9, 2003, Midway Games announced at E3 that it would release a sequel to its 2002 title Justice League: Injustice for All, titled Justice League: Dark Reflections, and displayed the game at the company's booth the following week.[1] It was shipped to North American retailers under its final title on November 10, 2003.[2]
Aggregator | Score |
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Metacritic | 43/100[3] |
Publication | Score |
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Game Informer | 3/10[4] |
GamePro | 8/20[5] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GameZone | 6.5/10[7] |
IGN | 4/10[8] |
Nintendo Power | 14.5/25[9] |
Justice League: Chronicles received "generally unfavorable" reviews according to review aggregator Metacritic.[3]