In today's world, Iron Lord is a topic that continues to capture the attention and interest of many people. Since its discovery or emergence, Iron Lord has sparked curiosity and debate in different areas, generating conflicting opinions and diverse perspectives. In this article, we will explore the different facets and aspects that make Iron Lord a relevant topic today. We will analyze its impact on society, its implications in various fields and its evolution over time. Additionally, we will examine the future prospects of Iron Lord and its possible influence on the world around us.
Iron Lord | |
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Developer(s) | Orou Mama Ivan Jacot |
Publisher(s) | Ubi Soft |
Composer(s) | Jeroen Tel (C64) |
Platform(s) | Atari ST, Archimedes, Atari ST, Amiga, MS-DOS, Amstrad CPC, Commodore 64, ZX Spectrum |
Release | 1989 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Iron Lord is an adventure video game developed by Orou Mama and Ivan Jacot for the Atari ST and published by Ubi Soft in 1989. It was ported to the Amiga, Acorn Archimedes, Amstrad CPC, Commodore 64, ZX Spectrum, and MS-DOS.
Publication | Award |
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Amstrad Action | Mastergame[1] |
Computer Gaming World approved of Iron Lord's graphics but criticized its performance and load times, especially as the reviewed Amiga version could not run from a hard drive. The magazine nonetheless concluded that the game was "an above-average combination of adventure, strategy and action gaming".[2] The game was reviewed in 1990 in Dragon #159 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 4 out of 5 stars.[3]