This article will address the topic of Furry Pirates, which has been the subject of great interest and debate in recent decades. Furry Pirates has captured the attention of academics, professionals and the general public due to its impact on various aspects of contemporary society. Throughout this article, Furry Pirates will be analyzed in depth, exploring its origin, evolution, implications and possible future scenarios. Different perspectives, theories and studies will be examined that will shed light on this phenomenon, allowing the reader to obtain a comprehensive and critical understanding of Furry Pirates. Through the detailed examination of this topic, we seek to promote reflection and dialogue around Furry Pirates, contributing to understanding and generating new ideas and approaches to address the challenges it presents.
![]() Cover of Furry Pirates rulebook | |
Designers | Lise Breakey |
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Publishers | Atlas Games |
Publication | 1999 |
Genres | Furry, pirate fiction |
Systems | Halogen System |
Furry Pirates is an anthropomorphic, historical fantasy, pen-and-paper role-playing game published by Atlas Games. It is set in a parallel universe, reminiscent of 17th-century Earth. The game was written by Lise Breakey, designed by Bruce Thomas, and illustrated by Terrie Smith and Eric Hotz.[1]
The game, as the name implies, focuses on furry pirates and their adventures. While it includes fantastic elements, including the existence of magic, it earned some notice from reviewers for its realistic rules regarding ships and ship-based combat,[2][3] as well as its detailed campaign background.[4]
Players are given a wide range of races and classes to choose, including the usual furry types avian, lupine, ursine, and so on, and the usual classes fighter, thief, etc.[5]