In today's world, Four Last Things (video game) is a topic that has gained great relevance and has captured the attention of people of all ages and cultures. Whether due to its impact on society or its influence on daily life, Four Last Things (video game) has become a point of interest for those seeking to better understand the world around them. As we delve deeper into this article, we will explore the various facets of Four Last Things (video game) and discuss its importance in different areas. From its historical relevance to its impact today, Four Last Things (video game) continues to be a topic of discussion and debate that deserves our attention and reflection.
Four Last Things | |
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Designer(s) | Joe Richardson |
Writer(s) | Joe Richardson |
Platform(s) | Windows, Android, iOS |
Release |
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Genre(s) | Point-and-click adventure |
Four Last Things is a point-and-click adventure video game (see List of graphic adventure games). Made by Joe Richardson, it came out on 23 February 2017[1] for Windows, Android, and iOS.
PCGamer said that the game was a “Monty Python-esque, painterly point and click.”[1]
Four Last Things has animated paintings that have been stitched together into a game world.[2]
It has a sequel, The Procession to Calvary.
Aggregator | Score |
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Metacritic | PC: 83/100[3] |
Publication | Score |
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TouchArcade | iOS: ![]() ![]() ![]() ![]() ![]() |
The game, its concept, and its art were given a fairly decent review in PC Gamer, although the lack of a manual save function was criticized.[2]
It was nominated for Best Art at the Independent Games Festival's award show in Brazil in June 2017.[5]
The International Business Times included it on a list of eight “innovative” indie games at the London Games Festival.[6] The IBT liked the “witty writing” of Richardson, the use of the public domain Renaissance-era paintings, and that the game allowed you to slap bishops.[6]