Formula One 2000 (video game) is a topic that has captured the attention of many people throughout history. Since its discovery, it has aroused the interest of researchers, scientists, and the general public. In this article, we will explore the different facets of Formula One 2000 (video game), its impact on society, its relevance today, and its role in the future. From its influence on popular culture to its importance in science and technology, Formula One 2000 (video game) has left an indelible mark on the world around us. Through a comprehensive analysis, we will try to shed light on this fascinating topic and its implications in our daily lives.
Formula One 2000 | |
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Developer(s) | Studio 33 (PS) Tarantula Studios (GBC) |
Publisher(s) | PlayStationGame Boy Color |
Series | Formula One |
Platform(s) | PlayStation, Game Boy Color |
Release | PlayStationGame Boy Color
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Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Formula One 2000 is a 2000 racing video game developed by Studio 33 and published by Sony Computer Entertainment for the PlayStation. It is an installment in Psygnosis' Formula One series, with a Game Boy Color version developed by Tarantula Studios released under license by Take-Two Interactive. It is a sequel to the 1999 video game Formula One 99 and is based on the 2000 Formula One World Championship.
Formula One 2000 features 17 Grand Prix circuits, and a new "arcade" mode. This arcade mode is more similar in style to Wipeout: tracks are grouped into "location zones" with futuristic-sounding names and cars are grouped into series.[1] The players begin on the easier courses with the worst cars, before unlocking the more difficult courses and the better cars. Bonus images can be unlocked as an incentive to win races. It also features the new Indianapolis Motor Speedway.
Strangely, despite Monza's layout being modified for 2000, its previous layout is still used.
All alcohol and tobacco sponsors are censored:[citation needed]