In today's world, Feelplus has acquired significant relevance in different areas, generating an impact that goes beyond what was expected. Since its emergence, Feelplus has captured the attention of experts and the general public, generating debates, research and diverse opinions that have marked its importance and scope in contemporary society. In this article, we will delve into the essence of Feelplus, exploring its implications, its evolution over time, and its influence in different spheres, demonstrating the impact that this unique figure/theme/date has on our current reality.
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Native name | 株式会社フィールプラス |
---|---|
Formerly | Scarab (1992–2005) |
Company type | Subsidiary of AQ Interactive |
Industry | Video games |
Founded | May 1, 1992[1] |
Defunct | 2010 |
Fate | Absorbed into AQ Interactive (parent company) |
Headquarters | Tokyo, Japan[1] |
Key people | Nakazato Eiichiro (CEO) |
Products | Games for video game consoles |
Number of employees | 71[2] |
Parent | AQ Interactive[2] |
Feelplus Inc. (株式会社フィールプラス Kabushiki gaisha Fiirupurasu) was a Japanese video game developer and a subsidiary of AQ Interactive.[2] The studio was conceived by Microsoft Game Studios specifically to aid Mistwalker in video game development. It was founded by former UPL employees including Tsutomu Fujisawa as Scarab (スカラベ) on May 1, 1992. Former employees of Nautilus and Square Enix later joined in. By September 2002, Cavia (later to become AQ Interactive) bought the company. In May 2005, it became a fully owned subsidiary and Scarab changed its name to Feelplus Inc.
In August 2010, Feelplus Inc., Artoon and Cavia were absorbed into AQ Interactive.[3]