Today we are going to delve into the fascinating world of Exakt Entertainment, a topic that has captured the attention of experts and enthusiasts alike. From its origins to its impact today, Exakt Entertainment has been the subject of countless research and debates. With a history dating back centuries, Exakt Entertainment has evolved and adapted to the changing needs of society. In this article, we will explore the many facets of Exakt Entertainment, from its most historical aspects to its implications in the modern world. Together with experts in the field, we will examine its main characteristics, challenges and opportunities, providing a deep and complete vision of Exakt Entertainment and its relevance in the current context.
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Industry | Video games |
---|---|
Founded | 1999[1] |
Defunct | 2010 |
Fate | Dormancy |
Headquarters | , |
Website | EXAKT Entertainment |
Exakt Entertainment was an American video game developer, founded in 1999, based in Los Angeles, California.[1]
Year | Game | Platform(s) |
---|---|---|
2001 | Supercar Street Challenge | PlayStation 2, Microsoft Windows |
2002 | X-Men: Next Dimension | GameCube |
2003 | True Crime: Streets of LA | |
2004 | Call of Duty: Finest Hour | |
2005 | True Crime: New York City | Xbox, GameCube |
2006 | Call of Duty 3 | Wii |
2008 | Call of Duty: World at War | |
2009 | Trixel | iOS |
2009 | Abuse Classic | iOS |