Equals (game)

In today's world, Equals (game) is a topic that has captured the attention and interest of millions of people around the world. Whether due to its impact on society, its relevance in popular culture or its importance in history, Equals (game) has managed to transcend borders and generations, becoming a topic of discussion and debate in different areas. From its emergence to the present, Equals (game) has left its mark on people's lives, marking a before and after in the way we see the world. In this article, we will explore the different aspects and dimensions of Equals (game), analyzing its influence in various fields and its role in contemporary society.

The game Equals was a board game similar to Scrabble, but instead of tiles with letters combined to form words, it used tiles with numbers and basic arithmetic operations to form equations.[1]

The game was sold originally as Zahlenjux by Pelikan in Germany,[2] and in Canada was licensed by Waddingtons.

Objective

Players draw tiles and lay down equations, starting in the center, and continue until no player can lay another tile, the same as in Scrabble. However, there are situations that do not occur in Scrabble, for example while you can extend equations, e.g. by putting 1x4 in front of 4x5=20 to form 1x4 = 4x5 = 20, you can not put 4x5 in front of 4x5=20 to form 4x5 = 4x5 = 20. The immediate right hand side of each part of the sequence must be correct by itself.

A typical first play follows as:

Equals board game

Note the use of the colon tile to represent the division operator, as opposed to the slash or obelus.

Divisor piece from the Equals board game

Additional images

See also

References

  1. ^ "Equals board game". Retrieved 21 February 2017.
  2. ^ "Zalenjux". Retrieved 21 February 2017.