Doc the Destroyer

In today's world, Doc the Destroyer is a topic that has captured the attention of numerous individuals and experts in various fields. Since its emergence, Doc the Destroyer has generated great interest and has been the subject of numerous studies, research and debates. This phenomenon has aroused both curiosity and fear in many people, since its impact on different aspects of modern life is undeniable. Doc the Destroyer has proven to be a relevant and extremely significant topic in our contemporary society, and its influence only seems to be constantly growing. In this article, we will thoroughly explore the various facets of Doc the Destroyer and analyze its impact in different areas, offering a comprehensive and insightful view on this topic that is so relevant today.

Doc the Destroyer
Developer(s)Beam Software Pty.
Publisher(s)Melbourne House
Designer(s)Paul Kidd
Geoffrey Evans
Programmer(s)Richard Woodcock
Anthony Burkitt
Artist(s)David O'Callaghan
Russel Comte
Platform(s)Commodore 64, ZX Spectrum
Release
Genre(s)Role-playing

Doc the Destroyer is a 1987 role-playing video game for the Commodore 64 and ZX Spectrum. It was published in the United Kingdom by Melbourne House. The game offers keyboard or joystick input for multiple choice adventure.

Plot

The story follows Doc, a time traveller. As Doc is searching for adventure by traveling to different time periods, he stops in Domed City. Doc thinks he'll find some adventure here, but somehow loses his time machine and can't escape from this era. You make decisions for Doc as you help find his long lost machine.[1]

Gameplay

Development

Reception

References

  1. ^ a b "ZZap! Test". Zzap!64. No. 26. June 1987. p. 91.
  2. ^ "Reviews". Crash. No. 40. May 1987. p. 25.
  3. ^ Metcalfe, Tim (June 1987). "C+VG Reviews". Computer and Video Games. No. 68. p. 20.
  4. ^ Taylor, Graham (May 1987). "Arcade Review". Sinclair User. No. 62. p. 70.
  5. ^ John (June 1987). "Screen Shots". Your Sinclair. No. 37. p. 57.