Today we come across a topic that has sparked growing interest in recent weeks: DT Racer. This person/topic/date has captured the public's attention and generated intense debate in society. That is why in this article we aim to shed light on the fundamental aspects related to DT Racer, offering a detailed analysis of its implications and consequences. Along these lines, we will explore the different angles from which DT Racer can be approached, with the aim of providing a complete and objective view on this matter. Without a doubt, this is a highly relevant topic that deserves to be addressed with depth and rigor, and that is precisely what we intend to achieve in the following lines.
DT Racer | |
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Developer(s) | Axis Entertainment |
Publisher(s) | |
Platform(s) | PlayStation 2[2] |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
DT Racer is a racing game developed by South Korean studio Axis Entertainment released exclusively for PlayStation 2 by XS Games in 2005. This game was based heavily on the game Axel Impact released by Axis Entertainment in 2003, exclusively in South Korea. Notable changes between Axel Impact and DT Racer include menu design, some sound effects, and the soundtrack.
IGN gave DT Racer a 3.2 out of 10, with reviewer Chris Roper saying, "This game is pure crap, plain and simple."[4]
The game sold 900,000 copies.[5]