In today's world, Cube Interactive has become a fundamental issue that impacts various aspects of daily life. From its influence on the economy to its role in society, Cube Interactive has featured prominently in current conversations and debates. That is why it is necessary to explore in depth the various aspects related to Cube Interactive, analyzing its evolution over time, its impact in different areas and its possible implications for the future. In this article, we will delve into the fascinating world of Cube Interactive to better understand its importance today and in the future of humanity.
![]() | |
Company type | Limited |
---|---|
Industry | Interactive entertainment Television production |
Founded | 2005 |
Founder | Wil Stephens |
Headquarters | London, United Kingdom |
Website | www |
Cube Interactive is a privately owned interactive media and entertainment company founded in 2005 by Wil Stephens.[1][2]
In 2013, Cube co-produced with Boom Pictures, the UK’s first two-screen play-along TV format for kids[3] and in 2014, created and co-produced the first interactive TV format for CBBC, Ludus.[4][5] Ludus has won wide industry recognition for its innovative format winning a Broadcast Digital Award[6] and a Bafta Games Cymru award.[7]
In 2016, Cube launched its latest interactive television format, Alfi.[8][9]
In 2016, the Company launched its own kids app label, Cube Kids, to work on such titles as Teletubbies.
In 2016, the Company launched its own adult games label, Fusebox, to work on such titles as The X Factor, Love Island and Catchphrase.
The Company acts as an investment holding company and operates through its owned and managed network of companies.