In the world of Creative computing, there is a wide range of opinions, studies and research that allow us to enter a universe full of possibilities and discoveries. From its origins to the present, Creative computing has sparked the interest and curiosity of experts and hobbyists alike. In this article, we will explore the various aspects that make Creative computing a fascinating and relevant topic today. From its impact on society to its influence in different areas of daily life, we will immerse ourselves in a fascinating journey to understand its importance and relevance in the modern world.
Creative computing covers the interdisciplinary area at the cross-over of the creative arts and computing. Issues of creativity include knowledge discovery, for example.[1]
The International Journal of Creative Computing describes creative computing as follows:[2]
Creative computing refers to a meta-technology to coalesce knowledge in computing and other disciplines. People use computers as aids to creativity and creative-computing topics may reshape the world as we know it. Applications are seen in arts, entertainment/games, mobile applications, multimedia, product/web design and other interactive systems.
Creative computing is interdisciplinary in nature and topics relating to it include applications, development method, evaluation, modeling, philosophy, principles, support environment, and theory.[2]
The term "creative computing" is used both in the United Kingdom and the United States (e.g., at Harvard University and MIT).[3][4]
A number of university degree (Bachelor's degree) programmes in Creative Computing exist, for example at:
Master's degree programmes:
Discipline | Computer science |
---|---|
Language | English |
Edited by | Andy M. Connor |
Publication details | |
History | 2013–2016 |
Publisher | |
Frequency | Quarterly |
Standard abbreviations | |
ISO 4 | Int. J. Creat. Comput. |
Indexing | |
ISSN | 2043-8354 (print) 2043-8346 (web) |
OCLC no. | 889287096 |
Links | |
The International Journal of Creative Computing is a quarterly peer-reviewed scientific journal published by Inderscience Publishers, covering creativity in computing and the other way around. The editor-in-chief is Andy M. Connor (Auckland University of Technology).
The journal was established in 2013 and is abstracted and indexed in CSA, ProQuest, and DBLP databases.[27] The journal is currently in the process of recruiting a new Editorial Board for re-launch in 2021.