This article will address the topic of Coded Arms: Contagion, which has currently generated great interest. Coded Arms: Contagion is a topic that has captured the attention of experts and the general public, due to its relevance and impact in various areas. Along these lines the importance of Coded Arms: Contagion will be explored in depth, as well as its implications and possible solutions. Likewise, different approaches and perspectives will be presented that will allow the reader to better understand the magnitude of Coded Arms: Contagion and its influence on current society.
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Coded Arms: Contagion | |
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Developer(s) | Creat Studios |
Publisher(s) | Konami |
Platform(s) | PlayStation Portable |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player, multiplayer |
Coded Arms: Contagion is a first-person shooter video game developed by Russian studio Creat Studios. It is the sequel to Coded Arms. The game was originally scheduled to be released in North America on March 27, 2007,[3] but was delayed by six months.
The gameplay is similar to the first game, Coded Arms. However, this time player has only 13 levels (and a training) with no random geometry, plus challenges which are available upon completion of a level. Full Motion Videos, storyline and much bigger landscapes are present. The player has to collect special point to upgrade his armor, health, and weapons. A new feature is included: the ability to hack computer panels, doors and turrets. The game's levels are divided into three portions: Industrial Zone, Military Zone, and A.I.D.A. Core. The only step back (compared to the previous title) is the absence of ragdoll physics.
Special forces major Grant is part of an elite unit brought in to test and analyze the effectiveness of the reconfigured A.I.D.A. combat simulation program. After spreading aggressively through Earth's networks, and absorbing all the information it encountered, it turned into a program that required users to completely digitize their personalities to jack in, risking their lives for access to the rich cache of data. After a massive undertaking, A.I.D.A. has finally been contained.
Its code rewritten, the program is once again restricted for use in military training exercises. Active testing is in progress as the final touches are being applied to bring the system back online. At first, everything about the operation is routine, but it soon appears that the program is not stable. Grant, trapped in A.I.D.A. and guided by General Clark, has to locate the missing Bravo Team and defeat the new menace: a viral outbreak that corrupts every date encountered, caused by a group known only as "Maelstrom".
Aggregator | Score |
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Metacritic | 56/100[4] |
Publication | Score |
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Electronic Gaming Monthly | 5.33/10[5][a] |
Eurogamer | 4/10[6] |
Famitsu | 29/40[7] |
Game Informer | 6.75/10[3] |
GameDaily | 6/10[8] |
GameSpot | 6/10[9] |
GameSpy | ![]() ![]() ![]() ![]() ![]() |
GameZone | 6/10[11] |
IGN | 5.8/10[12] |
Pocket Gamer | ![]() ![]() ![]() ![]() ![]() |
PlayStation: The Official Magazine | 4/10[14] |
The game received "mixed" reviews according to the review aggregation website Metacritic.[4] Many magazines gave the game mixed or unfavorable reviews while it was still in development.[3][5][14] In Japan, where the game was ported for release on September 27, 2007, Famitsu gave it a score of one eight and three sevens for a total of 29 out of 40.[7] GamePro said of the game in its early review, "The fact remains that just because it is a portable game doesn't mean our standards have been lowered."[15][b]