Today, CT510 is a topic that generates great interest and debate in society. Since its emergence, it has captured the attention of experts and the general public, who seek to understand and analyze it from different perspectives. Its impact covers various aspects, from the economy to culture, and its influence extends globally. With the passage of time, CT510 has become a highly relevant phenomenon, giving rise to conflicting opinions and deep reflections. In this article, we will explore this relevant topic in detail, examining its implications and consequences in different areas.
Also known as | iSec, eBox, CT310, CT520 |
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Developer | eedoo |
Release date | April 29, 2012[1] |
Introductory price | 3,799 yuan[1] |
CPU | 2 cores[1] @ 1.8 GHz[2] |
Storage | 32GB (CT310), 250GB (CT510), or 320GB (CT520)[1][2][3] |
Graphics | 3D capable[1] |
Input | Motion control |
Controller input | Remote control[4] |
Camera | 320px x 240px Softkinetic CMOS depth sensing camera[5][6] |
Connectivity | Online capable[7] |
Marketing target | China |
The CT510 (previously known as the iSec (Sports Entertainment Center)[8] and eBox[9][10]) is a video game console created by eedoo Technology, a company created by Lenovo, with 40 Lenovo employees and investment of an undisclosed sum of money from the Lenovo Group, Legend Holdings and Legend Capital.[11] It was first announced on August 30, 2010 to be marketed in China only upon its release, with further releases in the Asian-Pacific and worldwide markets planned if the console proves to be successful.[12] The console was released in April 2012.[13] To circumvent a ban on video game consoles, the system was advertised as a multimedia device.[14]
The eBox is a controller-less video game console, coming prepackaged with similar video tracking features as Microsoft's Kinect for the Xbox 360.